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BATTLE SYSTEM CHANGE NOTICES


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#1
Kiroku

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MAGICAL VOID HAS BEEN CLARIFIED. THE FOLLOWING ADDITIONS HAVE BEEN MADE.

Cannot use moderate or greater iconic items
Cannot take if Hylian, Sheikah, or Kokiri
Does not give Magical Immunity

MAGE FATE HAS BEEN CLARIFIED. THE FOLLOWING ADDITION HAS BEEN MADE.

Cannot take Magical Void

#2
Jack Archer

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WANTED HAS BEEN MODIFIED. THE FOLLOWING CHANGES HAVE TAKEN PLACE.

Anyone with Wanted must list the country in which they are wanted.

#3
Kiroku

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THE FOLLOWING CHANGES HAVE BEEN MADE TO THE BATTLE SYSTEM

Added Perk Gift Of the Great Fairy
-Allows for any flaw to be bought off, cost is the same as the flaw's bonus xp.

Split up the combat actions for easier reading

Added Section Special Combat Mechanics
-Includes additional rules for critical hits, bombs, unskilled rolls, and rito/hookshot movement

#4
Kiroku

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THE FOLLOWING CHANGES HAVE BEEN MADE

Nobility's cost has been reduced from 7/14 to 6/12. Those with the perk already shall be refunded for it(if not gained through fated). Nobility also grants a fine weapon to start.

Zora has been added to the races available for Royalty. This double the number to six people possible with the perk, 3 from each race.

Tennis! has been modified to show that a melee weapon is required for its use.

Crippled: One arm has been clarified. Dual wielding is not an option with the current system.

#5
Satsuriku

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THE FOLLOWING CHANGES HAVE BEEN MADE:

Spell system has been revamped! Different types of spells are now allowed and covered by the battle system. Read This post for more info.

Specialties for Spells have changed. Instead of taking out a new Spell skill, the max amount of specialties a character is allowed is equivalent to their INT stat.

#6
Kiroku

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THE FOLLOWING CHANGES HAVE BEEN MADE
Lesser Iconic Item Cost has been increased to 4. This increased cost will not be reflected with sheets that have already been created. Any rewriting of character sheets however will result in having to pay the new, higher price. Boomerang has also been clarified.

#7
Kiroku

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THE FOLLOWING CHANGE HAS BEEN MADE

Base defense has been reduced to 5. This should bring hit chances more in line with what they should be.

#8
Satsuriku

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THE FOLLOW CHANGES HAVE BEEN MADE

Defending is no longer a move option to account for balance and turtling.
Tennis! and Mirror Shield are now passive abilities.
Clarification that Prodigy cannot be taken with non-rolling Skills.

#9
Kiroku

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THE FOLLOWING CHANGES HAVE BEEN MADE

Hookshot can no longer disarm opponents, both it and the mechanic have been clarified.
Golden Scale and Boomerang have swapped places in the Iconic Item chart. Golden Scale is now lesser, and Boomerang is Moderate.
Kiting and Fleeing has been added to the Special Combat Mechanics section.
Hookshot and Flight Mechanics have been clarified.

#10
Kiroku

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THE FOLLOWING CHANGES HAVE BEEN MADE
Inspiration has been modified, it is now 7 points rolled per modifier point. Down from 10.
Mage Debuff spells have been modified. It is now 10 points rolled per modifier point, up from 5. Also clarified to ensure numbers are rounded down.
Mage DoT spells have been clarified to limit 3 per target.

#11
Kiroku

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BATTLE SYSTEM ADDITION
Insane level stats and skill access has been addressed. HUZZAH!

#12
Kiroku

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THE FOLLOWING CHANGES HAVE BEEN MADE
Lens of Truth is now a Moderate Iconic Item.
Boomerang is now a Greater Iconic Item.
Boomerang now deals 2+Str k3, down from 3+Str k3.
Ranged weapons have been split into two categories, one handed and two handed. Details in the combat section of the guide.

ALL CHARACTER SHEETS MUST NOW INCLUDE WHAT WEAPON THEY ARE USING. ALL CHARACTERS START WITH ONE WEAPON.

#13
Kiroku

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THE FOLLOWING ISSUES HAVE BEEN CHANGED
Characters are now limited to a maximum stat and skill score of 4 at character creation.
Characters are now limited to two left over experience points after character generation.

#14
Satsuriku

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THE FOLLOWING CHANGES HAVE BEEN MADE
Sheikah now gives EITHER +1 Magic or +1 Agility. To be decided by the Player upon Character Creation.
Stalfos are now forced to take Wanted twice - but in return get the chance to get up to 15 points in flaws counts (Meaning an extra 5 instead of the usual 10, since they are forced to take 10 by default)

#15
Satsuriku

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THE FOLLOWING CHANGE HAS BEEN MADE
Brawlers now roll Agility instead of Strength for Damage.

#16
Satsuriku

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THE FOLLOWING CHANGES HAVE BEEN MADE
Prodigy has been raised from a 3 point perk, to a 4 point perk.
Prodigy's effect has changed. Instead of a flat +3 bonus, Prodigy allows all 1s to be automatically rerolled.
Prodigy's wording has been fixed to clarify that the perk can not be taken post-character creation.

#17
Kiroku

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THE FOLLOWING CHANGES HAVE BEEN MADE
The Aiming action has been added to the actions list
Ranged spells have had their damage changed, now instead of dealing Magic(k)Magic, ranged spells deal Intelligence(k)Magic. All other mechanics are staying the same.
Bards have had their archetype skills changed, Defensive Combat has been replaced with Puzzles. This is to bring them more in line with the dungeon/quest support role they were designed for.

#18
Satsuriku

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THE FOLLOWING CHANGE HAS BEEN MADE
A warning was added to multiple threads about the finality of Character Generation.

Quote

Notice/Warning: Unless extraneous circumstances Exist, whatever a character sheet looks like at the time of it's approval is what it's base will always be. This base is set in stone and can not be changed under most circumstances. Perks and Flaws can not be changed. You may add flaws or perks later, or change the wording on some particular, user-generated, flaws, but you will not be able to change them post-charagen. Skills and Stats may be reset Once BEFORE 100 Posts is reached. This is done via a Ticket Request. Past these resets (the freebie or the shop purchased one) you will NOT be allowed to Lower stats/skills, remove perks, add charagen perks, or gain bonuses for flaws. You Have Been Warned.


#19
Kiroku

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THE FOLLOWING CHANGES HAVE BEEN MADE

Hookshot travel has been updated. Now all movement actions using this weapon require two turns, one to move and one to disengage. Previously, it was far too easy to abuse the travel for kiting purposes as well as making PvP completely non-viable vs a melee character.

#20
Kiroku

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A number of important battle system changes have been made this morning, and should both fix a few issues that we presently have as well as offer a much greater degree of versatility in character creation.

Firstly, premade archetypes are no longer required for characters. Players are free to come up with their own archetypes with their own stat and skill set in order to better represent their character's abilities. Current characters CAN edit their archetypes now, but only their archetype skills can be changed. Doing so also takes up the character edit available prior to 100 posts.

Secondly, Dual Wielding has been added to the list of perks. This should allow a wider array of combat options.

Thirdly, maximum range before fleeing has been increased to 60. With the changes to hookshots, this number makes more sense and opens the field up a bit more for movement strategies.

Lastly, defense values for armor have been changed. Fine and Exquisite armor has been dropped to 4 and 5 respectively. This will allow better itemization down the road, as well as bring down(slightly) some of the current high defense issues.




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