Jump to content

Dash Kuris


7 replies to this topic

#1
Dash Kuris

    Newbie

  • Hylian
  • 3 posts
  • Nationality: Terminian
Name: Dash Kuris

Other Aliases: "Jag"
Age: 26
Gender: Male

Race: Hylian

Archetype: Tank

Nationality: Terminian (Explained in Bio.)

Stats 35+4=39
  • Strength: 4
  • Agility: 2
  • Intelligence: 2
  • Magic: 2
  • Charisma: 2
Skills
  • Striking: 3
  • Brawling: 3
  • Endurance: 3 (Fated)
  • Athletics: 3
  • Ranged Combat: 0
  • Defensive Combat: 4
  • Medicine: 0
  • Puzzles: 0
  • Spells: 0
  • Casting: 0
  • Potions: 0
  • Magical Item Use: 0
  • Sincerity: 2
  • Inspiration: 3
  • Natural Affinity: 3
Perks and Flaws
Flaws:
Magical Void(6)
Bad Eyesight(3)
Wanted(5) (Hyrule due to murder.)
Self Non-Preservation(3)
Total: 10

Perks:
Tough (3/6)
Fated Guardian Fate (3/x)

Physical Description: Tall, around 6'3". Broad Chest as well as broad shoulders. Wears a black trench coat with a hood that normally covers his long, smoothed back, fire red hair. Black boots stained with blood from his many unfortunate victims. Black leather gloves. He wears many different masks to hide his identity, considering he's wanted in all parts of Hyrule and large parts of Termina.

Personality: Harsh, very brusque and upfront. Loudmouthed. Loves to talk trash, hates children and immature adults. Argues if he isn't right or something isn't to his liking. Very quick tempered, believes people are all pathetic and worthless if their not willing to help themselves.

Family: Father and Mother both deceased.
Younger Brother Razer Kuris. (Razer doesn't know about him.)

Magical Talents: Doesn't know exactly what magic is due to his origins.
Weapons and Talents: One Katana and one Silver Longsword, very well crafted. Very talented at close quarters combat, due to his lack of vision he prefers to be up close and personal therefore will due whatever necessary to close a gap between he and his opponnent.

Strengths and Weaknesses: What Dash considers as one of his many strengths is that he doesn't care for others, what they need or what they think. His major weakness is at long range combat considering he was never taught about magic or arching; that and he can't see anything that's a certain distance from him.
History:

Dash, unlike his far younger brother, remembers his childhood. Just like it seemed everyother disturbed person, he had an abusive father, throughout an early age. This encouraged him to learn swordsplay from a master human that had traveled from Termina; at the time for protection.

At the age of seven Dash was 'blessed' with a younger brother; he believed they shared a special bond simply because they share the same birthmark on their cheekbone. When his younger sibling was old enough, Dash began teaching him what he had mastered from the elder swordsmen. His life was just like every other abused child. The only thing that makes the cold-hearted man believe he stands out is how he was robbed of it.

His younger brother had gone out to the market, for what reason now it doesn't matter. Bandits arrived on the scene, Dash knew it was unusual for such a peaceful place to be disturbed. He believed there would be no problems, the Knights of Hyrule would check in on them from time to time, especially on quiet days. Soon enough Dash's cockiness overtook him, he began shouting slurrs at the bandits, pushing them to a point of no return. His mother and father were decapitated right in front of him, leaving him for the first time utterly speechless. The Bandits kidnapped him, taking him back to their chambers to be tormented.

What seemed like an eternity had passed; noises rustled outside of the small prison Dash had been kept in. After the screams and swords clanging had ended and an eery silence had crept over the small camp the door swung open. A skinny figure cloaked in black clothes stood before Dash. His menacing voice was edging Dash to insanity; the figure pulled a knife and handed it to him, turning his back on the insane man. Dash lunged, killing the stranger who came to save him instantly. Dash took everything found on the body. As he left the camp he looked back, remembering what the world had left him with. He swore to show the world his treatment.

(Note: Dash is well aware of his Hylian heritage, he considers himself Terminian for being in Termina all of his life.)

#2
Umbra

    Newbie

  • Scribe
  • 4 posts
  • Location: Lurking about...
  • Nationality: Terminian
Received Guardian Fate. Gain 1 point in Endurance for free.

By the way, you get either an extra Strength bonus or Magic bonus for being a Hylian. You only have the stat bonus for being a Tank.

That being said, however, your points are WAY over, and you can only get up to 10 points back for Flaws. Please refer to this post in terms of how to spend EXP for skills.

#3
Dash Kuris

    Newbie

  • Hylian
  • 3 posts
  • Nationality: Terminian
I did my best to fix up the points.

#4
Umbra

    Newbie

  • Scribe
  • 4 posts
  • Location: Lurking about...
  • Nationality: Terminian
With all the points given back to you by Flaws, you've spent an illegal total of 45 points. Take ten points away from your profile through whatever means necessary, and it will be fine.

#5
Dash Kuris

    Newbie

  • Hylian
  • 3 posts
  • Nationality: Terminian
Re-checked those, and fixed what you asked me to.

#6
Umbra

    Newbie

  • Scribe
  • 4 posts
  • Location: Lurking about...
  • Nationality: Terminian
Your total now comes to 38. So now you have to take away 3 points from something.

#7
Dash Kuris

    Newbie

  • Hylian
  • 3 posts
  • Nationality: Terminian
Your killin' me Umbra! I did as you asked, hopefully.

#8
Umbra

    Newbie

  • Scribe
  • 4 posts
  • Location: Lurking about...
  • Nationality: Terminian
Your points are now fine, and you have 2 left over...which is allowed.

Approved. Have fun!

Quote

Archetype: Tank

Nationality: Terminian (Explained in Bio.)

HP: 105
Defense: 21

Stats
Strength: 4
Agility: 2
Intelligence: 2
Magic: 2
Charisma: 2

Skills
Striking: 3
Brawling: 3
Endurance: 3 (Fated)
Athletics: 3
Ranged Combat: 0
Defensive Combat: 4
Medicine: 0
Puzzles: 0
Spells: 0
Casting: 0
Potions: 0
Magical Item Use: 0
Sincerity: 2
Inspiration: 3
Natural Affinity: 3

Perks and Flaws
Flaws:
Magical Void(6)
Bad Eyesight(3)
Wanted(5) (Hyrule due to murder.)
Self Non-Preservation(3)
Total: 10

Perks:
Tough (3/6)
Fated Guardian Fate (3/x)





Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

IPB skins by Skinbox