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Daenera


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#1
Daenera

    Newbie

  • Zora
  • 3 posts
  • Nationality: Terminian
[OOC: For everyone to know, dis be Riana on her second character. Enjoy.]

Name: Daenera (Day-uh-NAIR-uh)
Other Aliases: Dae (Pronounced 'Day')
Gender: Female
Race: Zora (+1 Intelligence)
Archetype: Bard
+1 Charisma
+2 Inspiration
+2 Sincerity
+2 Puzzles
Nationality: Terminian

Stats
  • Strength: 2
  • Agility: 2
  • Intelligence: 3
  • Magic: 2
  • Charisma: 3

Skills
    35 Total
  • Striking: 0
  • Brawling: 0
  • Endurance: 1 (34)
  • Athletics: 3 (28)
  • Ranged Combat: 2 (25)
  • Defensive Combat: 1 (24)
  • Medicine: 3 (18)
  • Puzzles: 2 (Archetype)
  • Spells: 0
  • Casting: 0
  • Potions: 2 (15)
  • Magical Item Use: 0
  • Sincerity: 2 (Archetype)
  • Inspiration: 2 (Archetype)
  • Natural Affinity: 0
New Total - 18


Perks and Flaws:

(F)Cripple - Blind(+10): This character cannot see, and subsequently suffers a -5 penalty to ALL attack rolls.

(P)Prodigy - Medicine(4) - This perk reflects the character's innate talent within their chosen archetype. They get to reroll all 1s in all rolls with one archetype skill.

(P)Lucky(5) - This perk allows a character to retry any one roll during a dungeon, quest, or experience granting story battle.

(P)Rich(3) - This perk increases the base quality of weapons and armor characters have to fine. RP effects should be obvious.

(P)Gift of the Goddesses(6) - This perk represents the blessing of the golden goddesses. Once per dungeon, quest, or experience granting battle, the character may ignore one killing blow as if it had no effect.

(P)Tough(3) - This perk gives a character a flat +4 bonus to defense.

(P)Stealth(3) - This perk allows a character to sneak by NPCs unseen by rolling athletics. Difficulty to be determined by moderator in charge of encounter.


Perk Total - 18

New Experience Total - 0

Physical Description: Daenera is different from your average Zora. Almost reverse in coloring, she is navy colored with teal markings on her cheeks and headfin. Iridescent spots litter the top of her headfin, arms and shoulders, and her legs, seeming to glow in the darkness of Great Bay.

A mark depicting two sea serpents diving into the ocean and coming back up to hold the sun between them is emblazoned on her forehead, chest, backs of her hands and chest. She claims it is the mark of her family line.

Noticeably blind, her eyes are silver in color, though not dull as someone would think a blind person's eyes were. Her fins are raggedy yet elegant, sweeping along behind her as she walked.

Personality: Kind and gentle, Daenera is a natural born caretaker. Oftentimes she babysat for friends and neighbors, lulling the tadpoles to sleep with her songs and her music. Also known for being rather shy and quiet, it takes her a bit to open up to new people, despite her innate curiosity and desire to 'see' someone with her hands.

When around friends, she is playful and caring, hardly ever dishing out a harsh word unless it is deserved. Oftentimes she's disciplined even the rowdiest of tadpoles with a simple word.

Family: Menara (Mother), Dasta (Father), two sisters and four brothers

Magical Talents: Siren Song - A simple tone that can usually put an opponent to sleep, giving her a chance to escape.

Weapons and Talents: No weapons, aside from her magical talent

Strengths and Weaknesses: Being a Zora, she is a strong swimmer and is thus at home in the water. 'Fighting' her in the ocean would be simply stupid. Another 'strength' would be her voice and her ability to inspire those around her.

However, being a Zora also renders her vulnerable to intense heat and cold, and a need to stay near a body of water. Her blindness also keeps her from knowing where her opponent is, should she have one, and thus she is very vulnerable to attack.

History: Not what you think. She was born to a loving mother and a strong father, albeit the weakest of seven tadpoles. When she finally hatched from her egg, her parents noticed that her eyes were silver, and not black as they should be.

She bumped into her siblings when she swam, and suffered from a severe case of fright whenever she came in contact with something not her mother. Menara took to favoring the blind tadpole, turning her attention towards a kinder, less dangerous way of life.

At around ten years of age, Daenera grew accustomed to following a boy around. She didn't know his name, nor what he looked like, but he was always alone and she could never figure out why, nor get him to speak to her. A commotion drew her attention one day, and upon further investigation, learned that the boy she'd followed around had been brutallized and beaten. She tried to get to him, to help him, but her father caught her and returned her to her rooms, forbidding her from going the 'shark thing' ever again.

She was forced to obey.

Daenera grew up strong and healthy, soon learning to feel the presence of objects in front of her, and thus move out of the way. Her father gifted her, for her coming of age ceremony, a blue coral harp made from the most exquisite of Terminian harpstrings. Daenera taught herself to play, and soon began to hold small concerts in her room for the younger tadpoles.

Parents found that Daenera had a knack for babysitting, so they chose to leave their children in the blind one's tender care. When the Zora woman was old enough to go out on her own, she bade her family and friends farewell, and set out on a journey to find the 'shark thing' that she had been unable to help.

#2
Umbra

    Newbie

  • Scribe
  • 4 posts
  • Location: Lurking about...
  • Nationality: Terminian
Spoiler

All your sections look good, and your points check out with 0 points left over.

Approved. Have fun!

Quote

Archetype: Bard
+1 Charisma
+2 Inspiration
+2 Sincerity
+2 Puzzles
Nationality: Terminian

HP: 45
Defense: 12

Stats
Strength: 2
Agility: 2
Intelligence: 3
Magic: 2
Charisma: 3


Skills
35 Total
Striking: 0
Brawling: 0
Endurance: 1 (34)
Athletics: 3 (28)
Ranged Combat: 2 (25)
Defensive Combat: 1 (24)
Medicine: 3 (18)
Puzzles: 2 (Archetype)
Spells: 0
Casting: 0
Potions: 2 (15)
Magical Item Use: 0
Sincerity: 2 (Archetype)
Inspiration: 2 (Archetype)
Natural Affinity: 0

New Total - 18


Perks and Flaws:

(F)Cripple - Blind(+10): This character cannot see, and subsequently suffers a -5 penalty to ALL attack rolls.

(P)Prodigy - Medicine(4) - This perk reflects the character's innate talent within their chosen archetype. They get to reroll all 1s in all rolls with one archetype skill.

(P)Lucky(5) - This perk allows a character to retry any one roll during a dungeon, quest, or experience granting story battle.

(P)Rich(3) - This perk increases the base quality of weapons and armor characters have to fine. RP effects should be obvious.

(P)Gift of the Goddesses(6) - This perk represents the blessing of the golden goddesses. Once per dungeon, quest, or experience granting battle, the character may ignore one killing blow as if it had no effect.

(P)Tough(3) - This perk gives a character a flat +4 bonus to defense.

(P)Stealth(3) - This perk allows a character to sneak by NPCs unseen by rolling athletics. Difficulty to be determined by moderator in charge of encounter.





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