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Kara


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#1
Kara

    Advanced Member

  • Retired
  • Others: Scribe
  • PipPipPip
  • 49 posts
  • Location: United States
  • Nationality: Hyrulean
Name: Kara
Other Aliases: Lieutenant, the LT
Gender: Female
Race: Sheikah
Archetype: Martial Artist
Nationality: Hyrulian

Stats
  • Strength: 3
  • Agility: 4
  • Intelligence: 2
  • Magic: 2
  • Charisma: 2

Skills
  • Striking: 0
  • Brawling: 3
  • Endurance: 1
  • Athletics: 4
  • Ranged Combat: 0
  • Defensive Combat: 2
  • Medicine: 0
  • Puzzles: 0
  • Spells: 0
  • Casting: 0
  • Potions: 0
  • Magical Item Use: 0
  • Sincerity: 0
  • Inspiration: 0
  • Natural Affinity: 0

Perks and Flaws
Perks:
  • Sheikah (10)
  • Iconic Item(Moderate): Power Bracelet (3)
  • Stealth (Free)
  • Fated (3)
    -Healer Fate
  • Prodigy - Brawling (3)
Flaws:
  • Self Non-Preservation (3)
  • Pathological Liar (2)
  • Wanted - Hyrule (5)


Physical Description: 27 years old, Slender, well-toned, and standing at 5'8". Jet-black, shoulder length hair with slightly longer side bangs compliment her dark brown eyes with fair skin. Form-fitting attire made of a flexible material allows both functional and visual purposes.

Personality: Distant, cold, goal-oriented, rebellious. Although she will listen and follow orders when she has to or it benefits her, more often than not she won't listen to anyone other than her own instinct. A thorough and distinct believer in "The End justifies The Means" has led her to be called all sorts of things throughout her life. Or that may have been her warped views of what's right and wrong. Though she may have no problems seemingly getting close to people, at the end of the day the only one she really trusts is herself, and it shines through when she ends up doing just about everything she needs done herself. Known to let her anger get the better of her in some situations.

Family: None left alive.

Magical Talents: Although latent powers might exist within her because of her Sheikah nature, a lack of training and knowledge has kept her from really realizing it.

Weapons and Talents: Thoroughly trained in hand-to-hand combat, she uses Tongfa's as a natural extension of her extensive martial arts training. Having been trained in a variety of schools and under a number of different extreme circumstances, she's found herself to be an excellent hand-to-hand fighter, but not much good with real weapons.

Strengths and Weaknesses: Agile, limber, and quick-witted on the battlefield, but not so much socially. Short-tempered and being relatively closed off have left her to be the unsocial kind.

History: Little is known about her origins even to her. Her earliest memories involve a mercenary company that took her in at a young age. The commander of said company never gave her an explanation as to why, nor did he even pretend to know who her parents were. She was just part of the company, that's all that mattered and that was all the reason anyone ever gave her. And at the age of 5, she accepted it. There was little else she knew. The Company was her world.

And so she grew up in that vicious world. What might have been a beautiful, frail woman in another life, evolved into a cold, hardened, killing machine. And to her, this was normal. All she ever knew of the world was that every so often, there would be someone that needed to be sent to the next, and it was their job to make sure it would occur. But through these short forays in society, over time she became increasingly aware that something else did exist. That there was life outside the Company. That the stories the older members told weren't made up, that something else was out there that was quite frankly beyond the comprehension of a 16 year old killing machine. But as a teenager, it just made her want it more. She lusted for the outside world, she dreamed of what might come, of all the targets she could find.

But she had seen what happened to those who tried leaving the company - it was Blood in, Blood out. She wasn't about to repeat their mistake. Instead, she disappeared in the middle of a mission. It would be years before anyone would hear from her again.

She was 25 when her name and likeness resurfaced. She showed up at the old Merc. HQ - Demanding not only reentry, but promotion to it's leader. She was met with hostility - A shame, she thought. They underestimated their creation. Being forced to dispatch the current head of the Company, she forcibly took over after having removed those who dared stop her. Under her guidance, the company took worse missions than even before, members dropped like flies as they accepted higher and higher risk targets. Eventually, the Company disbanded, leaving her once again, out and alone.

Spells: None


#2
Reeves

    Village Bicycle

  • Human
  • 33 posts
  • Location: Liverpool, UK
  • Nationality: Hyrulean
+1 points left over. you're good to go!

Approved.

Skills and Stats as of Character Creation:

Quote

Health: 60
Defense: 19

Stats
  • Strength: 2
  • Agility: 4
  • Intelligence: 2
  • Magic: 3
  • Charisma: 2

Skills
  • Striking: 0
  • Brawling: 2
  • Endurance: 2
  • Athletics: 4
  • Ranged Combat: 1
  • Defensive Combat: 2
  • Medicine: 0
  • Puzzles: 0
  • Spells: 0
  • Casting: 0
  • Potions: 0
  • Magical Item Use: 1
  • Sincerity: 0
  • Inspiration: 0
  • Natural Affinity: 0

Perks and Flaws
Perks:
  • Sheikah (10)
  • Iconic Item(Moderate): Power Bracelet (3)
  • Stealth (Free)
  • Fated (3)
    -Healer Fate
  • Prodigy - Brawling (3)
Flaws:
  • Self Non-Preservation (3)
  • Pathological Liar (2)
  • Wanted - Hyrule (5)


#3
Kara

    Advanced Member

  • Retired
  • Others: Scribe
  • PipPipPip
  • 49 posts
  • Location: United States
  • Nationality: Hyrulean
Free XP from Event + 1 Left over Point into Endurance, raising it to 2.





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