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The Newcomer's Guide


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#1
Skylar Jade

    Queen of Great Spanks

  • Scribe
  • 88 posts
  • Nationality: Hyrulean
Welcome to Realms of Hyrule! I’m sure that by now you are eager to role-play. However, you may have also noticed that there is a lot of stuff in the instruction manual. Why, you may even be rather confused as to what exactly you have to do to role-play. This guide was designed to walk you through all the steps. Just follow along with the guide, do as it tells you, and you’ll be role-playing in no time!

Now, first off, you should understand that you don’t have to actually use the battle system. However, for the sake of fairness, you are required to create a character sheet. Whether or not you use the battle system after making your sheet is entirely your choice. However, to ignore that aspect of the site can easily lead to a less enjoyable role-play experience. If you don’t participate in the battle system, you won’t be able to do any quests or join any competitions. You also don’t *have* to read the rules and other important documents. However, ignorance is no excuse for rule breaking, and to avoid getting in trouble, it is advisable that you read everything this guide points you toward.



Step 1) Before you can role-play at all, it is highly advisable that you know the rules. The rules can be found here. I would recommend reading through it before you move onto any other steps.



Step 2) You should also read the FAQ. It explains a lot about how the site works. To find the FAQ, click here.



Step 3) Right. So you have done your assigned reading and it’s time to get onto your character now! Here at RoH, we have a battle system. This system allows us to hold quests and competitions. It can also serve as a way to settle an argument over who should win a fight in the role-play. Now, the battle system can look confusing. There is a lot too it. However, follow the steps in this guide, and you’ll find that it really is not complicated at all.

To use the battle system, you need to start with the following character sheet. Just copy and paste it into some document that you can work with. Be sure to leave the coding intact, since that is what will make it look nice when you post it.

Notice/Warning: Unless Excruciating Circumstances Exist, whatever a character sheet looks like at the time of it's approval is what it's base will always be. This base is set in stone and can not be changed under most circumstances. Perks and Flaws can not be changed. You may add flaws or perks later, or change the wording on some particular, user-generated, flaws, but you will not be able to change them post-charagen. Skills and Stats may be reset Once BEFORE 100 Posts is reached. This is done via a Ticket Request. Past these resets (the freebie or the shop purchased one) you will NOT be allowed to Lower stats/skills, remove perks, add charagen perks, or gain bonuses for flaws. You Have Been Warned.

[b]Name:[/b]
[b]Other Aliases:[/b]
[b]Gender:[/b]
[b]Race:[/b]
[b]Archetype:[/b]
[b]Nationality:[/b] (Going to be either Hyrulean or Terminian)

[b]Health[/b]:
[b]Defense[/b]:
[b]Stats[/b][list]
[*]Strength: 2
[*]Agility: 2
[*]Intelligence: 2
[*]Magic: 2
[*]Charisma: 2
[/list]

[b]Skills[/b][list]
[*]Striking: 0
[*]Brawling: 0
[*]Endurance: 0
[*]Athletics: 0
[*]Ranged Combat: 0
[*]Defensive Combat: 0
[*]Medicine: 0
[*]Puzzles: 0
[*]Spells: 0
[*]Casting: 0
[*]Potions: 0
[*]Magical Item Use: 0
[*]Sincerity: 0
[*]Inspiration: 0
[*]Natural Affinity: 0
[/list]

[b]Perks and Flaws[/b]

The first parts are easy. Just decide on a name and gender. You can also add in your nationality now. Your nationality won't affect your stats, but it may affect how you Role-play with your character. Here are some general details about each nationality:

Posted Image


Termina:
  • More technologically advanced.
  • Critical of magic and magical items.
  • Kokiri, Sheikah and Hylians cannot be native to Termina.
  • The power of mask transformation never existed.
  • They have no formal religion, and do not adopt the 3 Goddesses. They venerate the four giants who sleep in each region.
  • People are more friendly and open.
  • Regions in Termina are considered to be nations, capable of governing their own affairs while attending Clock Town Parliament for national/international affairs.

Posted Image


Hyrule:
  • Has an autocratic regime. The King is the most powerful political figure.
  • Magic is a strong element in Hyrule.
  • Veneration of Sages, and the worship of the 3 Goddesses.
  • Apprehensive to foreigners, timid and sometimes fearful.
  • Kokiri, Sheikah and Hylians are native to Hyrule.
  • Unlikely to hold any real naval experience.
  • Regions in Hyrule are considered more dominions, rather than actual nations. Answerable to the King.
Now, The next few parts are very important. You need to choose a race. Your race will give you some rp benefits (such as Rito being able to fly and Zora being able to breathe underwater) but that isn’t the only reason your race is important. Your race will also give you a +1 bonus to your stats. So choose a race, and add 1 level to the stat your races mentions.

The choices for races are:

Quote

Human
  • +1 Intelligence OR Charisma
Hylian
  • +1 Magic OR Strength
Goron
  • +1 Strength OR Agility
Zora
  • +1 Agility OR Intelligence
Gerudo
  • +1 Charisma OR Agility
Rito
  • +1 Agility OR Intelligence
Stalfos**
  • +1 Strength OR Intelligence
Sheikah*
  • +1 Magic OR Agility
Kokiri*
  • +1 Charisma OR Magic
*: These race require a perk to be able to access them.
**: These races start off with Wanted x2 But have a max possibility of 15 points gained from Flaws

Now you have your race, and one of your stats should be at 3 instead of 2. Time to choose your archetype. Your archetype should reflect the sort of character you want to have. Do you want your character to be a warrior? Then Tank might be best for you. But what if your character spends more time performing, creating music, and such things? Then you might want to choose bard. Just like with your race, your archetype will add to your stats. It will also add to your skills.

Your archetype name should be one word that you think adequately describes your character, a name for the innate skill set that the character has. You choose one stat that gets a +1, and then three "archetype skills". These skills are important, not only because you get two free skill points in them, but also because these are the only skills that can be taken past level 5 for your character. As such, make sure that you choose wisely. Do not be afraid to ask for advice on this issue, and here are a few examples:

Quote

Tank
  • +1 Strength
  • +2 Striking
  • +2 Endurance
  • +2 Defensive combat
Martial Artist
  • +1 Agility
  • +2 Brawling
  • +2 Defensive Combat
  • +2 Athletic
Mage
  • +1 Magic
  • +2 Spells
  • +2 Casting
  • +2 Magical Item use
Healer
  • +1 Intelligence
  • +2 Medicine
  • +2 Potion Making
  • +2 Defensive Combat
Archer
  • +1 Agility
  • +2 Ranged Combat
  • +2 Puzzles
  • +2 Athletics
Bard
  • +1 Charisma
  • +2 Inspiration
  • +2 Sincerity
  • +2 Puzzles

After adding these to your sheet, you should now have 2 stats that are level 3, and three skills that are level 2.

Now, you get to really customize your profile. You get to start with 35 experience points. From here, you could just jump in and start adding them to stuff, but it’s easier to start with perks and flaws. So get your calculator out and prepare for the next part of the battle system:

Flaws are the things that your character has going against them. Giving your character flaws will actually give you more xp points. However, there is a limit of 10 xp points that you can get from adding flaws. If it fits your character, feel free to add as many flaws as you want. However many you add though, you will not get more than 10 xp from them. You can also only get those ten points during character creation, so you can’t go back later and want to add more flaws for more points. The only exception are stalfos, who can receive up to 15 flaw points.

Here are the flaws:

Quote



Unlucky(5)
  • This flaw reflects the fact that a character is particularly unlucky. On any one roll during a dungeon, quest, or battle the moderator supervising can choose to fail the attempt.
Frail(2)
  • This flaw reflects a frail body, and the likelihood to take more damage. These characters are suffer a -5 Health Pool penalty.
Weak(3)
  • This flaw reflects a character being weak, and causes a -5 modifier to all striking rolls.
Magical Void(6)
  • This flaw reflects the complete inability of a character to use magic. These characters cannot raise any magic skill, or the spells skill above 0. Because of the complete inability to use magical items as well, these characters are restricted to non-magical(Lesser) Iconic items. The cost of Tennis! is increased to 6/12
  • Hylians, Sheikah, and Kokiri cannot take this flaw.
  • This flaw does not give magical immunity.
Bad Eyesight(3)
  • Characters with this flaw cannot see well. Subsequently, they suffer a -5 modifier penalty to Ranged Combat rolls.
Cripple(Varies)
  • This flaw has varying point rewards based on how the person is crippled.
    • Blind(10): This character cannot see, and subsequently suffers a -5 penalty to ALL attack rolls.
    • Missing Arm(5): This character cannot use bows, two handed weapons, or both a sword and shield.
    • Missing Leg(5): This character suffers a -5 to Athletics rolls.
    • Mute(5): This character cannot speak, and cannot take the Sincerity skill.
Ugly(3)
  • This character is in some way ugly. They suffer a -5 penalty to Inspiration.
Poor(3)
  • This character is exceptionally poor, all weapons and armor they own begin at poor instead of average.
Wanted(5)
  • This character is wanted in Hyrule or Termina. They cannot show their face in public or risk guard intervention. This flaw will be monitored by moderators, and NPC intervention may take place. This flaw can be taken twice, though it is not recommended. Which country they are wanted in should be included in character sheets. Note: Stalfos Automatically Start with Wanted twice
Cursed(4)
  • This character suffer is cursed to being poor at a particular archetype skill. They suffer a -5 modifier to this skill, and raising it costs twice as much.
Gullible(2)
  • Characters with gullible believe everything they hear. EVERYTHING.
Bad Liar(2)
  • Characters with this flaw take a -5 modifier penalty to sincerity rolls to lie.
Pathological Liar(2)
  • Characters with this flaw take a -5 modifier penalty to sincerity rolls to tell the truth.
Self Non-preservation(3)
  • Characters with this flaw have to be dragged away from any fight.
Pansy(2)
  • Characters with this flaw must be rallied with an Inspiration roll to be able to participate in a fight. Otherwise they immediately flee.
Juevos de Acero(4)
  • Once per combat this character must do something ridiculous to prove themselves. If they fail, or do not, they receive a -3 penalty to all rolls for the remainder of combat.
Driven(3)
  • Characters with this flaw must define one goal, or focus that they have. Nothing gets in the way of them completing or satisfying these goals or focuses. They cannot be convinced or swayed to divert their attention. Only knocking them out will prevent their action in certain cases. If your character kills themselves because of this flaw, too bad. Violations of this flaw will result in a removal of the flaw, and an xp deduction.


When you have chosen your flaws, add the points you get from them to your total xp. Make sure to add the gain from the flaw next to the flaw in your character sheet.

Quote

Example:

Gullible (+2)
Pansy (+2)

Now you get to the fun part: Perks! Perks give your character benefits during combat. They are like the opposite of Flaws. A perk does cost points. There will be two point values listed near each point.

Quote

Example:

Rich (3/6)

The first cost is the one that matters now. That’s how much something costs when you first make your character. The second amount is how much something will cost if you go back and buy it after your character is approved.

So here is the list of perks:

Quote

Perks
Lucky(5/10)
  • This perk allows a character to retry any one roll during a dungeon, quest, or experience granting story battle.
Gift of the Goddesses(6/X)
  • This perk represents the blessing of the golden goddesses. Once per dungeon, quest, or experience granting battle, the character may ignore one killing blow as if it had no effect. This perk is only purchasable during character sheet creation.
Tough(3/6)
  • This perk gives a character a flat +4 bonus to defense.
Stealth(3/6)
  • This perk allows a character to sneak by NPCs unseen by rolling athletics. Difficulty to be determined by moderator in charge of encounter.
Bombs(3/6)
  • This perk allows the use of three bombs per combat, they can be thrown via Ranged Combatat one person or into a melee. If thrown into a melee, it damages everyone in it the same. Damage is found with weapons.
Nobility(6/12)
  • This perk shows that the character is a Hyrulian noble. It comes with RP access to certain areas like Hyrule Castle, as well as contacts, and ease of travel. They also begin with a fine weapon of their choice.
Royalty(12/X)
  • This perk indicates that the character is a member of the Hyrulian or Zora royal family. Benefits are similar to Nobility, but to an increased level and with the added benefit of access to the royal treasury. Because of this, the character is treated as having the Rich perk. All starting gear for characters with this perk is exquisite.
  • RESTRICTIONS AND DISCLAIMERS
    • Character must be Hylian or Zora.
    • There shall only be 3 characters for each race with this perk at any one time during the course of the game. This limit also applies to characters who request to be royal family members, but do not take part in the battle system. Names of those currently with this perk will be listed here.
      • Hylian
        • Logain
        • Soryn
      • Zora
        • Alurei

    • If a player chooses this perk for their character, they should know that after a period of TEN WEEKS INACTIVE, their character will be PERMANENTLY RETIRED. The display name will be changed, and a new character will have to be made. Experience from the retired character will transfer over entirely to the new one. This is to prevent people making important characters, taking up the slot and then doing nothing with them.
    • This perk is only purchasable at character generation.
Rich(3/6)
  • This perk increases the base quality of weapons and armor characters have to fine. RP effects should be obvious.
Iconic Item(4/8)-Lesser, (6/12) Moderate, (8/16) Greater
  • This is the only perk to have multiple grades. Depending on how many points are spent, characters can have access to items considered iconic to the Zelda series. Character sheets are REQUIRED for these items. This is the only perk where this is the case. These items generally are those which have the potential to be reproduced.
  • Lesser
    • Iron Boots: Aids in dungeons and quests.
    • Golden Scale: Allows for breathing underwater.
    • Gilded Sword: An exquisite quality one handed sword.(see weapons)
  • Moderate
    • Bunny Hood: Adds an extra 1k1 to athletics rolls.
    • Power Bracelet: Adds an extra 1k1 to brawling rolls.
    • Lens of Truth: Character can ignore illusions when using this item.
  • Greater
    • Boomerang: A unique one handed ranged weapon, it deals 2+Strength k3.
    • Mirror Shield: Grants more defense than a normal shield. Also functions similar to the Tennis Perk.
    • Hookshot: Functions as an exquisite bow for damage purposes. Also allows for specialized movement in combat. RP uses obvious.
Sheikah(8/X)CURRENTLY FULL
  • This perk allows the player to play a sheikah. Sheikahn characters come with a number of benefits.
    • +1 to Magic OR Agility
    • Immediate access to Stealth(free)
    • +2 Athletics
    • Reduced cost of Iconic Item Perk.
      • Lesser (2/4)
      • Moderate (3/6)
      • Greater (6/12)
  • RESTRICTIONS AND DISCLAIMERS
    • There shall only be 5 characters with this perk at the start of the game and no more than 10% of character population any one time during the course of the game afterwards. This limit also applies to characters who request to be sheikah, but do not take part in the battle system. Names of those currently with this perk will be listed here.
      • Richard Brandstone
      • Alaric von Voltaire
      • Mar Amden
      • Androv
      • White Prophet
      • Ankou Interitum
      • Albel Manilar
    • If a player chooses this perk for their character, they should know that after a period of TEN WEEKS INACTIVE, their character will be PERMANENTLY RETIRED. The display name will be changed, and a new character will have to be made. Experience from the retired character will transfer over entirely to the new one. This is to prevent people making important characters, taking up the slot and then doing nothing with them.
    • This perk is only purchasable at character generation.
Tennis!(4/8)
  • This perk allows characters to reflect spells back at their caster. The caster does not need to take this to deal with their own spell. Spell reflection occurs only when the character is the victim of an attacking spell. If the caster fails to break their defenses, the player makes an attack roll with striking(melee weapon obviously required). If this roll breaks the caster's defense, it connects. Otherwise the caster has the chance to toss it back again.
Prodigy(4)
  • This perk reflects the character's innate talent within their chosen archetype. They get to reroll all 1s in all rolls with one archetype skill. (Can Not be taken with any skill that doesn't roll, such as Endurance, Defensive Combat, or Spells) Perk can not be taken post character creation.
Fated(3/X)
  • This perk is unique in that the effect is not chosen by the player. The moderator in charge of proofing their character sheet makes a roll and then determines the bonus of this perk.
    • 1:Noble Fate-Character receives Nobility for free. Refund spent points if already purchased.
    • 2:Guardian Fate-Character receives a +1 to the Endurance Skill
    • 3:Warrior Fate-Character receives a Tough for free. Refund spent points if already purchased.
    • 4:Merchant Fate-Character receives Rich for free. Refund points if already purchased.
    • 5:Heroic Fate-Character receives Golden Scale Iconic Item. Refund points if already purchased.
    • 6:Chosen Fate-Character receives Gift of the Goddesses for free. Refund points if already purchased.
    • 7:Blacksmith's Fate-Character receives exquisite weapon of choice.
    • 8:Mage Fate-Character receives +1 to Casting Skill. Cannot take Magical Void.
    • 9:Traveler's Fate-Character receives a writ of passage, allowing travel to any part of Hyrule.
    • 10:Healer's Fate-Character receives a +5 modifier to Medicine roll totals.
  • This perk is only purchasable at character creation, and can only be purchased once.
Gift of the Great Deku Tree(3/x)
  • Characters with this perk are Kokiri, and have been blessed by the Great Deku Tree to be allowed to leave the bounds of the Lost Woods and Kokiri forest. They start with the following benefits.
    • +1 Charisma
    • +2 Skill Natural Affinity.
Dual Wielding(7/14)
  • This perk allows a character to utilize two one-handed melee weapons at the same time. When able, these characters can take two striking based attack actions at once. These attacks are treated separately, and the second incurs a -1k0 accuracy and damage modifier. Characters with this perk and Tennis! receive a +5 defense modifier vs spells that can be reflected.

Once you have chosen your perks, remember to subtract the xp for them from your total amount. Also be sure to list them on your character sheet, with the amount you paid for each one next to it, just as you did with your flaws.

Now you can spend the rest of your points on stats and skills. Leveling stats and skills can be a little confusing though, so read closely.

Stats cost the next level up times 5. That means that if you go to level four, the cost could be 4 x 5. If you go to level five, the cost is 5 x5. You can only go up one level at a time, so you can’t go from 2 to 5 and say that it’s still only 5 x5. If you went from 2 to five, it would cost you the total of 3x5 + 4x5 + 5x5.

Skills are much simpler. Skills cost the amount of the level you want to go to. So if you are at level 4 and want to go to level 5, it would cost 5 xp points. If you are at level 2 and want to go to level 3, it costs 3 xp points. Once again, you can’t jump levels. You can’t go from 2 to 4. Rather you have to go to level 3, pay for that, and then go to level 4.

Once you have decided what you want to level up, start adjusting your character sheet and be sure to subtract the cost of your level ups from your remaining xp. Be warned, however, when first creating your character, you cannot start with a level 5 skill or stat. The highest level you can go to during character creation os 4.

Also, if you have more than 2 leftover xp when you finish character creation, they will be removed. so be sure to spend all your xp!

For more information on the Battle system, check out this link here.


Side note) Please bear in mind that the Battle System isn't mandatory. However, if you want to role-play on RoH you must create a Character Sheet.


Step 4) Now that you have the battle system stuff done, you are almost done with your profile. This next part will flesh out your character more, and give them aspects that are more than just numbers. Add the following to your character sheet:


[b]Physical Description:[/b]

[b]Personality:[/b]

[b]Family:[/b]

[b]Magical Talents:[/b]

[b]Weapons and Talents:[/b]

[b]Strengths and Weaknesses:[/b]

[b]History:[/b]

[b]Spells:[/b]

For physical description, tell us what your character looks like. What color hair and eyes do they have? What hairstyle? Do they have any scars or tattoos? What clothing do they wear? Flesh out the details as much as you would like.

For personality, describe your personality. Is your character angry all the time, or very patient? Is your character mean or nice? Is your character trusting to a fault, or way too skeptical?

For family, tell us about what family your character has.

For magical talents, tell us what kind of magical abilities your character might have.

For weapons and talents, describe your character’s arsenal of weapons and whatever talents they might have.

For strengths and weaknesses, describe your characters strengths and weaknesses. Perhaps you character has a fantastic voice? Perhaps they are rather fast? Perhaps they have a bad knee that limit’s their movement, or a tendency towards clumsiness?

For history, tell us about your character’s past. Where were they born? What did they do growing up? What events influenced them to be who they are today?

For spells, describe any spells your character might know how to use.



Step 5) Now you are done with your character sheet! Congratulations! Once finished, you can post it in the character profiles forum where the staff will review it and either approve it, or point out any needed changes to you. You can also look at other approved characters to see examples of how successful character sheets look.

If you want any special abilities, you may need to request them. To request something, simply post a ticket in the ticket system. If a majority of the staff are okay with it, your ticket will be approved, and you will be able to do whatever it was you requested.



Step 6) While waiting for your profile to be approved, you have a great chance to check out the community. There is a link to the chatroom at the top of the site. The chatroom is a great place to just hang out and talk to other members.

You can also find a lot to do in The Tavern. Fun Out of Character games and conversations tend to occur in there.



Step 7) Once you are ready to role-play, you may find that you want some practice and training in role-play. Training can really help anyone improve their role-play skills, and can help you have an even better time while role-playing. If you are interested in training, check out the Training area.

Also, here are some other links to reading material that may help you out while on the site:

RoH Timeline
RoH Chatroom Guide





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