(Artwork by me) Name: Gillian Sith Other Aliases: Gill Gender: Female Race: Human Physical Description: Perhaps on the smaller side of average height, with a dark brown mop of shaggy hair on her head, cut short around the base of her neck. Green eyes are narrowed in a constantly annoyed or bored expression and she has a very freckled face, somewhat tanned and roughened from long hours in the elements. Gill wears a blue tunic over a black longsleeved shirt that partially cover leather fingerless gloves, and a dark blue hooded cape that falls short of the elbows. Her tunic and blade are belted around the waist with a thick red sash. Loose, dark gray pants are tucked into shin high boots that are covered in dark blue spats, each buckled on the upper half with lighter blue straps. Personality: Gill is somewhat withdrawn and cautious with strangers, finding it difficult to make friends as she has a habit of automatically judging people to be inferior in some way before even giving them a chance, especially if they are outgoing and positive or loud. When she does speak with people she is brusque, often sarcastic, and unfriendly, preferring to get interactions over with as quickly as possible. She strives to be sensible, realistic, and not take dangerous risks or make foolish choices, however she does harbor some secret wishes to set out on a somewhat ludicrous adventure with no hope of success. Although Gill tries to keep her head down for the most part, injustice and outright villainy does hit her buttons the wrong way, and she will be quick to assist another person in trouble if she can, her usually cool temper flaring. Due to past tragedy, Gill does suffer bouts of depression where she becomes more withdrawn, but less rude and sarcastic. She is more sensitive to others, and perhaps even polite. Family: Both parents deceased Magical Talents: None Weapons and Talents: A long double-edged blade for one or both hands, a hunting knife. Talented in first aid and taking care of wounds, some talent in identifying medicinal plants and creation of healing potions. Rudimentary skill in mending clothing. Knows how to maintain her sword and hunting knife, as well as survival in the wilds for weeks at a time. Strengths and Weaknesses: Although a decent enough swordswoman to withstand a raider, Gill lacks complete discipline in swordsmanship and would not stand up well against a trained warrior or knight. She is decently strong for a woman, but lacks real power compared to a man, and has not yet learned to hone speed and agility to make up for this deficiency. Although she has some skill in healing, when she is in a bout of depression, a dire situation of a wounded comrade may cause her to freeze up and momentarily panic, and she has little confidence in the potions she creates. She fears being unreliable in this area and often neglects to mention her healing skills, not wanting people to place misguided trust in her. History: Gill lived in a small village of warriors near to the haunted forest with her mother and father. Many of the men including Gill’s father were often away from the village, hiring themselves as bodyguards for those traversing the more dangerous areas of Hyrule, or as mercenaries to conduct raids against monsters and dangerous gangs of thieves. But when her father or the other men were home they taught Gill and the other children the way of the sword and how to fist fight. By ten Gill could hold her own against any of the boys in the village whenit came to a good fist fight, although her blade work was not so good. Gill’s mother was an herbalist and magical healer. She tried to salvage the influence the men held over her daughter by teaching her manners appropriate to a woman and the art of healing. Gill never gained the magical element, but she dutifully slogged through the lessons on plants and potion preparation, morbidly finding the cleaning, binding, and stitching of wounds more interesting. In her younger years Gill was a rambunctious girl, preferring rough and tumble and rarely reigning in her fiery temper. When she was fifteen that changed when her mother was pregnant and contracted an illness. She died before giving birth which was a great blow to her daughter and husband, and many of their friends. Although not entirely ignorant of death, Gill had assumed it would never come to her family, and the tragedy shook her confidence. She became quieter, more withdrawn, for a short time she tried to fill her mother’s place as the village healer but being home alone when her father was on the job was toxic to her, and she began to greatly fear that anyone she tried to help would suddenly keel over dead because of her inexperience. After two years she begged her father to take her with him, she could no longer bear the lonely house. She worked with her father for a year before he sustained mortal wounds in a particularly vicious encounter with raiders. When her mother had died, her father had kept his grief reigned in and continued to support his daughter, and so Gill decided she would honor his memory by stoically hiding her grief and fighting to continue surviving, living, and not giving in to despair. Now 21 years of age, Gill fights bouts of depression by avoiding guard work during her worse cycles, and instead doing odd jobs. She has developed a secret wish to discover the fate of the Hero and the Princess Zelda, as she does not entirely believe they died, but being unsocial, is uncertain how to approach those who survived the war to ask.