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Governments of the Realms

Discussion in 'Lore Repository' started by Kaepora Gaebora, Aug 10, 2017.

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  1. Kaepora Gaebora

    Kaepora Gaebora Your Friendly Neighbourhood Owl Sage
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    For the sake of maintaining some consistency with the RP setting, your friendly neighbourhood Owl Sage thought it would be wise to go into further detail about the local governments and factions vying for power in Hyrule. No faction is wholly ‘good’ or ‘evil’ in the grand scheme of things, but each has a number of different values and goals. They definitely aren’t ‘guilds’ in the usual sense of the word in this kind of Roleplay. Guilds on previous incarnations of the Realms of Hyrule have had a history are petering out or failing to gain momentum, which is why these pre-existing factions exist to give some sense of realism and possible allegiances to characters in the Roleplay, without the need to be managed wholly by a single player who may leave. That isn’t to say that characters cannot create their own allegiances with each other in-RP, but the lack of an official guild system helps to make sure these things develop naturally, due to character relationships, instead of being forced.

    Anyway, here are some descriptions of major factions within post-war Hyrule:

    The Order of Rauru - Based in Rauru Village and West Hyrule Field

    The Order is a theocratic government with a strong hold in the region. Very few settlements in West Hyrule remain free of its influence in some manner. While tough and somewhat restrictive, none can argue that Rauru and the surrounding settlements aren’t the most developed and secure places to live in post-war Hyrule. Raider attacks are few, and usually dealt with quickly and efficiently when they occur.

    The Order is split into three branches, all of which are lorded over by the Holy Father of Rauru. The Theologian Branch is comprised of scholars and clergy of all sorts, led by a Grand Priestess. They run the Church and much of the governing across the Order’s jurisdiction, as well as record and catalogue knowledge. The Military Branch forms the bulk of the Order’s might, including guards and the core military force of West Hyrule. They are led by a General. The Inquisitorial Branch functions much like a secret police, with fewer than 150 agents stationed across the country to deal with threats to the Order and its people. Much of the population finds Inquisitors spooky, but just as much find them to be representatives of safety and security. They are led by the High Inquisitor.

    Being a theocracy, the Order espouses the worship of the Golden Goddesses and the Light Sage, Rauru, as their prophet. Worship of other Hyrulean dieties and sages is wholly permitted, but dieties of a Dragmiran influence such as Demise or the Sand Goddess are considered blasphemous and their open worship may result in people unprotected by the peace treaty to be labelled as demon worshipers and arrested.

    All of this said, the Order of Rauru, and specifically Rauru Village, are not as morally uptight as they may seem, and many individuals within their ranks are more lax in their world views as compared to the official positions. The primary concern of the Order is the security of its citizens, and it is effective in that regard. Relations with Kasuto are tense due to a mutual distrust and dissonance between their values, but this does not extend to open hatred and warmongering. Relations with the Old Hyrulean Army stationed at Hera Outpost are by far friendlier, with veterans of the Army serving in both organizations. The peace with the Dragmiran Remnant is maintained tenuously, with raider attacks being unaffiliated with the Remnant and the Order in no hurry to return to a state of open warfare.

    The Kasutan Chamber of Elders - Based in Kasuto Village and East Hyrule Field

    The Chamber of Elders is a diverse group of men and women of the majority races in East Hyrule, made up primarily of Hylians and Sheikah, but also including Goron, Zora, and even a Kokiri member. They are led by the High Elder, who is Sheikahn. Becoming an elder is an elected position, though once elected the position is held for life. The Chamber of Elders governs Kasuto Village and East Hyrule Field, though the effectiveness of their governance diminishes the further away from Kasuto one travels. Small villages and hamlets close to Kasuto (which is located near the border to the Trilby Highlands) are relatively well protected, but become progressively more and more of a target for raiders as they approach the Harkinian Ruins. East Hyrule has a standing army and guard force which is reasonably able to protect its people, especially closer to Kasuto, but pales in comparison to the more organized forces of the Order of Rauru and the Old Hyrulean Army. As such, the more isolated settlements are poorly developed and hardly governed by Kasuto at all, exempting border lines on maps.

    Kasuto Village prides itself on its commitment to freedom for its people, but its government is functional and effective, if not as efficient as Rauru’s. People tend to be more lax with the rules in Kasuto, but it cannot truly be described as a town of drunkards and lowlifes despite the propaganda pushed by the Order of Rauru to suggest such. It is, in fact, the second most prosperous Hylian-majority settlement in all of post-war Hyrule, only surpassed by Rauru Village itself. That said, the local authorities aren’t incorruptible, and the darker corners of Kasuto can be relatively safe havens for those of criminal backgrounds to plot and scheme.

    Relations with Rauru Village are understandably tense due to mutual distrust, though not extending to open hatred and warmongering. Relations with Hera Outpost are friendly, and trade benefits both settlements. The peace with the Dragmiran Remnant is tenuous, as East Hyrule lacks the manpower to defend its more isolated settlements from raider attacks from rogue Dragmirans and bandits, and cannot declare a war it would have no chance of winning.

    The Old Hyrulean Army - Based in Hera Outpost, with a sizeable presence in the Trilby Highlands

    Although the Hyrulean Army was officially disbanded upon the signing of the Crenel Concord, an enterprising Colonel was not so readily willing to let go of the past. Under his leadership, a portion of the army was kept together under the Hyrulean banner. They returned to Hera Outpost and turned the fort into their primary base of operations, effectively making it the new ‘capitol’ of the Hyrulean Kingdom, at least from their perspective and lacking a royal family. Hera Outpost is affectionately nicknamed New Castle City by some military men, though the name has hardly caught on in the mainstream. Although he is the leader of Hera Outpost, the Colonel has kept his rank and title from the war, perhaps for sentimental reasons.

    Something of a military fort, and something of a public settlement, Hera is excellently defended from raider attacks by its location in Trilby and by its walls. The Old Hyrulean Army’s presence extends to settlements in Trilby, providing protection and a form of government to the people settled there. This presence becomes progressively less noticeable as one travels closer to Death Mountain and Goron territory, or far north towards Snowpeak. Relations with the Rauru, Kasuto, and Talus are quite good. Relations with the Dragmiran Remnant are understandably tense, but the peace treaty holds.

    The Dragmiran Remnant - Based at Castle Dragmire, with partial control of the Harkinian Ruins

    As with the Hyrulean Army, the bulk of the Dragmiran Army was disbanded upon the signing of the Crenel Concord. The force that remained, led by a Stalfos General and High Command, returned to Hyrule Castle—now renamed to Castle Dragmire—to occupy the ruins of Castle City. Many Gerudo, Lizalfos, and Blin-folk returned to their own homes, though those races maintain some presence at Castle Dragmire and the surrounding area.

    From the Castle, High Command attempts to maintain order of the violent creatures under their jurisdiction. They understand that if the rest of the Hyrulean factions were to combine their might against them, they could be crushed by a unified siege on the Castle, destroying the Evil King’s legacy once and for all. They are moderately successful in this regard, maintaining control of Castle Dragmire and a degree of control of the Harkinian Ruins as a whole. That said, raider groups that have disbanded from the formal Dragmiran Remnant have arisen, creating a sense of anarchy within the Ruins, and constantly threatening the White Peace by raiding across the country. Raider leaders are dealt with harshly and severely when discovered, though some suspect that High Command knows more than they let on and turns a blind eye at times.

    The surviving members of High Command are all Stalfos, as the Gerudo and Lizalfos members have all retired or died of old age. Conditions within the Ruins are poor for the living races, which contributes to the anarchy as Lizalfos and Blin-folk battle amongst themselves for food and resources that Stalfos do not require. As such, the Remnant has a vested interest in expanding its territory if possible.

    Other Minor Governments

    For the time being, there hasn’t been a huge need to define these local governments in great detail. Below are some basic details. If you feel it necessary to expand on any of these in the same same level of detail as those factions above, please submit a ticket so details can be fleshed out with the staff.

    Gerudo Tribes - Gerudo Valley is mostly comprised of migrant gerudo encampments that rove from oasis to oasis, though some permanent homes exist here and there. The Gerudo lack a unifying leader at this point in time, though encampments may have their own matriarchs. Many of the Gerudo remain on good terms with the Dragmiran Remnant.

    Goron Tribe - The Talus Caves are the Goron city state carved into Death Mountain. Led by a Chieftain, they are simultaneously a mercantile and a tribal people. Due to moderate neutrality during the war, the Goron Mines being used by both the Hyrulean and Dragmiran armies at different points in time, all races are welcome here without discrimination.

    Zoras’ Dominion - The current King Zora’s throne in in his mansion at Blue Maiden, a step down from the his seat at Zora’s Domain, but a necessity due to its poisoning. Officially allied with the local Lizalfos Clans, there are nonetheless Zoran gangs in operation which seek a free state from the Lizalfos, locked in a brutal gang war behind the scenes. They remain on mostly good terms with Rauru, Kasuto, and Hera.

    Lizalfos Clans - A number of Lizalfos Clans united under a Chief are dotted across Midoro Swamp. Their Chief has taken up residence in Blue Maiden, having given some land to the Zoras as term of the White Peace. Lizalfos gangs also exist, locked in a brutal gang war behind the scenes. Relations are good with the Dragmiran Remnant and Gerudo Tribes.

    Twilight Enclave - The current acting Twilight Princess is actually a Regent sent to act on the true Princess’ behalf in the Light World during the war. Nonetheless, she took on the title after the Mirror of Twilight was broken, cutting off her peoples’ way home. Relations are relatively good with the Gerudo Tribes, Rauru, Kasuto, and Hera.

    Forest Haven - The Kokiri cannot be said to have much of a government, especially with the Great Deku Tree being destroyed. A Great Fairy who may have been a friend to the Deku Tree now provides them sanctuary in a Haven, and is ostensibly their leader—though she rarely makes herself known or interferes in the affairs of ‘her people’.
     
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